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The map would have been much better if Gunther wasn't a Corrinsexual (I really hate those by the way. If I don't intend on using Gunther and intend on keeping Azura in Singer class for the entire game, then the map is quite tedious since Corrin has to get basically all of the kills. Chapter 15 is a drag since it's basically "Corrin Promotes: The Chapter".
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It required quite a bit of thought to not get bent over on Even-Handed turns since a lot of the game's better units are mounted and Pass + Illusion makes for all sorts of difficult positioning logistics. I've seen people bitch about Chapter 19 a lot as well, but I actually very much liked the illusion gimmick. 12 might have been better without the poison / medicine gimmick as is, though, it's a nice and tense map with a lot of good design choices. I just wish that Ch 11 had had a single zigzag path splitting up your army is annoying in that if you want to clear both sides without feeding gainless kills to Camilla, you have to clear one side and then ferry everyone around to the other since trying to attack Kaze from the rear is generally a bad idea. Not advisable just pick your endgame 16 from the start and use them exclusively.Ĭhapter 10 is the map everyone talks the most about (I managed to beat Takumi before he could use Dragon Vein this time!), and for good reason, but I also really liked the maps of Ch 11 and Ch 12. Had to start over because I gimped myself by going for all of the paralogues and spreading out unit levels. At least she is still usable on Lunatic if you do give her the resource dump she needs (poor Donnel might as well already be dead). I get that she can be good if you invest all those things into her, but when it comes to resource dumping in Fire Emblem, making a good unit great has much better payout than making a bad unit good. It's difficulty to justify training her when you already have great options for bowlocks that can contribute immediately. Conquest gives you Niles, who is immediately useful on join and plays valuable and unique utility roles (as well as his kid). BR and Rev give you Takumi, who has good bases and a 14 Mt Prf Bow that lets him ignore terrain, as well as Reina who is prepromoted and ready to go right out of the box. They are at a premium early game and are better used on Corrin (if using their secondary class) or Jakob.ģ.) Redundancy.
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You pretty much have to feed Mozu every kill in her join + a lot of kills in the next chapter to catch her up.Ģ.) Requires the early Heart Seal to be useful. Most units you get in BR/CQ are at least immediately useful on their join chapter even if you don't plan on using them in the long term. I have been enjoying some of the things you can do with cross supports though (Wyvern Lord Oboro is hilarious).ġ.) Base stats suck. Enemies are relatively boring aside from inflated stats and the trio of Corrin/Ryoma/Xander can handle most of what the game throws at you without much effort. The class has traditionally been a bit underpowered and it's nice to see Takumi they have a niche in this game.Īnyway I'm on Chapter 21 of Revelations Lunatic and it's been kind of meh so far. I don't like Mozu at all but I do appreciate the great skills the Archer -> Sniper line gets. Footlock + no ranged attack sucks but the class is pretty solid at bosskilling when trained. With Trample + Beastbane and a Speed pairup she pretty much deletes anything she touches and is only really afraid of Beast Killers. I also like Wolfssegners, though maybe this is more due to Camilla!Velouria being pretty lol-tier. I'm also a huge fan of Berserkers in this game, the high HP means something and the class gets great skills and good caps. Fliers (especially Wyvern Lord)/Horses/good 1-2 range classes (Ninja, Nostank Sorcs, Shining Bow Adventurer) are all really good.